The Casting of Frank Stone
Platforms: PlayStation 5, Microsoft Windows, Xbox Series X/S
Release Year: 2024
Genre: Horror
Studio: Supermassive Games
My Role: Game Design​
​A narrative horror game set in Behaviour Interactive's Dead by Daylight universe.​ When four teenagers from the sleepy town of Cedar Hills set out to shoot a movie in a condemned steel mill, they stumble upon secrets dark enough to cast shadows across time, space, and perhaps even worlds beyond.
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Contributions & Responsibilities:
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Active part of the design team from pre-production to beta.
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Pitched, wrote and iterated narrative content for character and background lore, secrets, collectibles.
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Used Unreal Engine 5, Blueprints, and Sequences to design, storyboard, and implement levels, cinematics, and gameplay mechanics.
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Expanded branching narrative and death sequences using in-house tools. If you get incinerated by a machine, that's my fault.
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Supported motion capture team to stage, record, and implement data for cinematics and gameplay.
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Helped manage localisation documentation.​
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Materials ​above provided courtesy of Supermassive Games.
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