top of page


Platforms: TBA

Release Year: TBC

Genre: Horror

Studio: Supermassive Games
My Role: Game Design

An unreleased AAA multiplatform narrative-driven horror game.


Contributions & Responsibilities:

I was an active part of the design team from pre-production to beta.

I pitched, wrote, developed, and iterated narrative content for character and background lore, secrets, and collectibles.

Using Unreal Engine 5 and in-studio tools, I storyboarded, developed, tested, and implemented levels, gameplay systems, and player choices and outcomes.

Supported motion capture team and actors to stage, record, and implement data for cutscenes and gameplay interactions.

Helped to manage localisation documentation.

Materials ​above provided courtesy of Supermassive Games.

bottom of page