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ABOUT ME
 

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Sam Rowett is a professional Game & Narrative Designer.

 

He has a wide range of experience that covers multiplatform AAA titles, mobile  releases, educational games, ports, and his own independent projects.  Outside of digital games, he also makes free content for tabletop RPGs.

 

His work has been showcased at major UK events, such as EGX and the PC Gamer Weekender.

With two Master's degrees, one in Creative Writing from the University of Essex and another in Game Design & Development from the National Film & Television School, Sam is uniquely equipped to design anything from a complex narrative game to a casual mobile title.

Beginning as a freelance games journalist, Sam entered the industry as Game & Narrative Designer for King's College London's groundbreaking Ludico initiative; creating digital learning experiences for postgraduate students.  Most recently, he worked on two unreleased titles for Supermassive Games; the esteemed horror studio behind The Dark Pictures series.

Sam's writing style was inspired by the character-driven focus of Takumi Miyajima (Tales of Symphonia) and the eloquent tone of Amy Hennig (The Legacy of Kain).  While predominantly a fantasy fan, he also has a strong interest in gothic horror and apocalyptic settings, especially the work of Kazuma Kaneko.

 

He is adept at penning succinct, punchy dialogue and is especially interested in role-playing games (RPGs) and other character-driven stories.

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In addition to writing and designing games, Sam provides voice overs for other games and web projects: including PlotTwist Studios' Women of Xal and the First Aid Spray Podcast.  He has also branched out into 2D and 3D art and animation, with a particular fascination for heroes, magic, and monsters.

Sam is also an avid baker, has pretty much committed the script of Monty Python and the Holy Grail to memory, and holds the correct opinions that Yorkshire Tea is the only acceptable brew and Paladins can be Chaotic Good.

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