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Platforms: Microsoft Windows

Release Year: 2016

Genre: Narrative-Driven

Studio: Independent

My Role: Game Design, 3D Artist

A narrative-driven ​game about school, friendships, and tabletop RPGs.  Three children, divided by circumstance, must put aside their differences and rekindle their friendship lest they lose their next game night — or, worse, each other.

Three Heroes is a choice-based narrative ​game, where players must make decisions to advance the story.  Depending on what course of action they take, they will be led to one of four different endings.

When Chantelle's diary is confiscated by their teacher, friends Dylan and Terry see a chance to learn why she left their group.  Together, they must work together to get it back for her — or discover the truth for more selfish reasons.

Contributions & Responsibilities:

All design, programming, and iteration from pre-production to final release.

Used Unity to build the game and Autodesk Maya to create 3D art assets.

Created the hand-drawn art assets for prologue and ending sequences.


Co-wrote the game's script and narrative events with project's writer.

Showcased the game at the PC Gamer Weekender 2017.

Team Credits:

  • Andrew Eu.  Scenario Writer.

  • José D. Pavli.  Composer.

  • Louise Burton.  Sound Designer.

  • Johnny Walker.  Producer.

Materials ​above used with the permission of the National Film and Television School.

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