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"A political management game about a giant spider."




Role: Game Design, Narrative Design, Scriptwriter

Spider is a political management game about a managing trust, money, and a giant rampaging arachnid developed as part of King's College London's Ludico initiative.

As the new Prime Minister of a unspecified nation, your task is to implement policies to manage the spider's rampage.  Will you bankrupt the nation trying to keep your people happy or risk revolution by putting the economy first, no matter what?

Your task is to keep the country going as long as you can, balancing the peoples' trust against the treasury's reserves.  With three different endings based on how long you last, the country's fate is in your hands.

This game challenges players to consider a leader's responsibilities in the face of any disaster: be it financial ruin, a global pandemic, or even a giant monster.

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