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My Last Son

Platforms: Microsoft Windows

Release Year: 2017

Genre: Side-Scroller

Studio: Independent

My Role: Game Design, 3D Artist​

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A side-scrolling â€‹narrative puzzle game.  When calamity strikes their home, a young mother must help her child escape to safety — fleeing from a terrible monster, and a terrible truth buried deep within the past.

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My Last Son is a vertical slice of a silent narrative puzzle game.  It was inspired by traditional African art, especially from the Yoruba people, and the theories of psychiatrist Elisabeth Kübler-Ross.  It was presented at EGX 2017.

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When a young mother loses her child, she embarks on a journey to lay his body to rest.  All the while, she is hounded by a monstrous entity that feeds on her despair.

 

The first chapter of the game was developed as a vertical slice at the National Film and Television School.

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Contributions & Responsibilities:

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Successfully led the project's design from pre-production to final release.

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Used Unity engine and C# to build the game's mechanics and systems.

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Worked with art director to develop game's narrative and direction.

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Researched and implemented cultural influences with art team.


Led promotional showcasing of the game at EGX 2016.

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Team Credits:

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  • Peter Coulthard.  Art Director.

  • Josephine Copeland.  Producer.

  • Stefano Fasce.  Composer.

  • Sean McCarrity.  Sound Designer.

  • Roz Grégoire.  Production Design.

  • Xanthe Bodhington.  Titles.

  • Alex Chronopolous.  Marketing.

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