My Last Son
Platforms: Microsoft Windows
Release Year: 2017
Genre: Side-Scroller
Studio: Independent
My Role: Game Design, 3D Artist​
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A side-scrolling ​narrative puzzle game. When calamity strikes their home, a young mother must help her child escape to safety — fleeing from a terrible monster, and a terrible truth buried deep within the past.
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My Last Son is a vertical slice of a silent narrative puzzle game. It was inspired by traditional African art, especially from the Yoruba people, and the theories of psychiatrist Elisabeth Kübler-Ross. It was presented at EGX 2017.
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When a young mother loses her child, she embarks on a journey to lay his body to rest. All the while, she is hounded by a monstrous entity that feeds on her despair.
The first chapter of the game was developed as a vertical slice at the National Film and Television School.
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Contributions & Responsibilities:
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Successfully led the project's design from pre-production to final release.
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Used Unity engine and C# to build the game's mechanics and systems.
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Worked with art director to develop game's narrative and direction.
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Researched and implemented cultural influences with art team.
Led promotional showcasing of the game at EGX 2016.
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Team Credits:
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Peter Coulthard. Art Director.
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Josephine Copeland. Producer.
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Stefano Fasce. Composer.
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Sean McCarrity. Sound Designer.
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Roz Grégoire. Production Design.
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Xanthe Bodhington. Titles.
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Alex Chronopolous. Marketing.
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