Escape
Platforms: Microsoft Windows
Release Year: 2019
Genre: Puzzle
Studio: Ludico (King's College London)
My Role: Game & Narrative Design​
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An escape room puzzle game. Armed with only their knowledge of chemistry, players are challenged to produce reactions and combine elements in ways that will help them flee to freedom.
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Escape was developed as an example of the ways in which games technology could be used to deliver educational experiences even to users unfamiliar with the medium.
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Players are taught how to move, look, and interact with objects in a 3D space, before finally being challenged to use their knowledge of the periodic table to solve chemistry-based puzzles in their bid to escape from a complex maze.
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Contributions & Responsibilities:
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Successfully led the project's design from pre-production to final release.
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Wrote all narrative content, UI text and tooltips, game documentation.
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Used Unity to assist the programmer with implementing mechanics.
Created the hand-drawn art assets for characters and environments.
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Led research of the game's themes and designed case accordingly.
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Materials ​above used with the permission of Ludico and King's College London.
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