Escape
Platforms: Microsoft Windows
Release Year: 2019
Genre: Puzzle
Studio: Ludico (King's College London)
My Role: Game & Narrative Design
An escape room puzzle game. Armed with only their knowledge of chemistry, players are challenged to produce reactions and combine elements in ways that will help them flee to freedom.
Escape was developed as an example of the ways in which games technology could be used to deliver educational experiences even to users unfamiliar with the medium.
Players are taught how to move, look, and interact with objects in a 3D space, before finally being challenged to use their knowledge of the periodic table to solve chemistry-based puzzles in their bid to escape from a complex maze.
Contributions & Responsibilities:
Successfully led the project's design from pre-production to final release.
Wrote all narrative content, UI text and tooltips, game documentation.
Used Unity to assist the programmer with implementing mechanics.
Created the hand-drawn art assets for characters and environments.
Led research of the game's themes and designed case accordingly.
Materials above used with the permission of Ludico and King's College London.