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Escape
 

Platforms: Microsoft Windows

Release Year: 2019

Genre: Puzzle

Studio: Ludico (King's College London)
My Role: Game & Narrative Design​

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An escape room puzzle game.  Armed with only their knowledge of chemistry, players are challenged to produce reactions and combine elements in ways that will help them flee to freedom.

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escape5.png

 

Escape was developed as an example of the ways in which games technology could be used to deliver educational experiences even to users unfamiliar with the medium.

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Players are taught how to move, look, and interact with objects in a 3D space, before finally being challenged to use their knowledge of the periodic table to solve chemistry-based puzzles in their bid to escape from a complex maze.

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Contributions & Responsibilities:

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Successfully led the project's design from pre-production to final release.

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Wrote all narrative content, UI text and tooltips, game documentation.

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Used Unity to assist the programmer with implementing mechanics.


Created the hand-drawn art assets for characters and environments.

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Led research of the game's themes and designed case accordingly.

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Materials â€‹above used with the permission of Ludico and King's College London.

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Contact

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sdr1107@mac.com

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Connect

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          LinkedIn​​

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          Twitter / X

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          YouTube​

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