Bright Blades
Platforms: Microsoft Windows
Release Year: 2022
Genre: Strategy RPG
Studio: Independent
My Role: Game Design, Narrative Design, 2D Artist, Project Management​
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A retro-style fantasy tactics game. Join Princess Freya and her faithful dog Baldur across more than 30 unique levels as they battle to save their city and end a millennium of war (and, yes, you can pet the dog).
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Bright Blades is a tactical epic for genre newcomers and veteran players alike. In classic style turn-based tactics gameplay, you'll recruit over 20 freedom fighters to liberate the city of Titania from the evil Kingdom of Oberon.
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Seize victory across more than 30 minute battlefields by using the diverse skills of your units to defend villages, capture enemy fortresses, and even explore the ancient ruins of a time when gods walked the earth.
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With a bright and colourful 2D world brought to life by the timeless music of Johnathan Johnson (Brilliant Shadows, Women of Xal), Bright Blades is a spirited fantasy adventure that anyone can enjoy.
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Contributions & Responsibilities:
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Led and developed project's design from pre-production to final release.
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Wrote all narrative content, UI text and tooltips, game documentation.
Designed all units, maps, mechanics, environments, and collectables.​
Worked with editors and artists to develop style and ensure quality.
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Organised playtesting sessions to improve and iterate on quality.​
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Team Credits:
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Liv Jones. Character Designer, Scenario Editor.
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Johnathan Johnson. Composer.
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Julian Miller. Portrait Artist.
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Keanu Soropia. Portrait Artist.
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Heidi Tabing. Script Proofreading, 2D Art.
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El Havoc. Script Proofreading.
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Mona Urban. Script Proofreading.
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