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"An unannounced experimental project by Supermassive Games bringing their dark stories to a new audience."



Role & Responsibilities:

  • Soft-launched an experimental narrative-driven project for a AAA release.

  • Used Unreal Engine 4 to capture and convert content for new platforms.

  • Worked with advanced designer to ensure faithfulness to the DP brand.

  • Regular part of “feedback team” communicating design progression.

  • Tested the gameplay, cutscenes, interactions, and choice outcomes.

  • Collaborated with other designers to fix bugs and solve problems.

  • Wrote and maintained UI/UX content and game style guide.

  • Documented project development with head producer.

  • Early participant in initial in-studio project testing.

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